Images

Any image your browser can show can be a texture: PNG, JPEG, WebP, GIF and more.

Giving a material its texture

Open images along with the model, or later, or drop them onto the views: each goes to the material that names its file. Or drop one onto the texture box at the right of a material's row, in the Textures section. See Materials and textures.

How a texture lies

A texture covers the 0-1 square, stretched to fill it whatever its shape: a 256 by 64 image lies over the whole square just as a square one does, as every renderer lays one on. UVs outside the square repeat it.

See-through

A PNG with clear parts shows them clear on the model, and so does an opacity map for its material. In an .i3d model, a material with "!" in its name keys out a color of its texture.

Good to know

  • Textures stay on your computer: they're read in your browser, and kept there with your work.
  • No download includes the images. The MTL file, or the .3ds or .i3d, names them.
  • A big texture, such as 4096 by 4096, can be slow on a computer without a graphics card.